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Videogame
Source : Sega Dreamcast |
Phantasy
Star Online Ver. 2 |
Graphics |
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9.6 |
Sounds |
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8.5 |
Replay |
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6.0 |
Gameplay |
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7.4 |
Overall |
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5.8 |
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Review
by miffo |
This review is basically an add-on to my PSO review,
because PSO Ver. 2 is basically just an add-on to PSO. While I won't get into specific
details about the game, here's a brief description of PSO for those that don't know: it's
an online RPG that you can play with four other people across four areas. You can chat
with the keyboard, and hang out in the lobbies, or play through the game. It lacked a deep
storyline though, and the gameplay was very monotonous. Despite this, it remained one of
the most popular online games and took 200 hours out of my life.
That being said, has much changed in this second coming? Not really. Is it worth buying
anyway? It depends. The problem is that it's too similar, and too many things went wrong.
Here's what it breaks down to:
Sega promised two new levels.
And two new levels we got, but not in the form I was hoping. The four main areas are all
present and no new ones rest there. Instead, the new battle mode is the home for two
battle-only arenas. While this doesn't add much to the main form of playing, battle is a
nice attraction that lets you pit four players against each other, rather than using team
work. There are many options to choose from, and hopefully battle will tide you over when
you're bored.
One good thing about this is that the areas have had a makeover--while the layout is
identical, some slight graphical changes have been made. This is only in Ultimate mode
though, although the areas also look different in Challenge. Speaking of Challenge, it's a
series of (duh) challenges that you can do to earn new rares. This is also a nifty new
feature!
Sega promised level 200 characters.
And that we got. Once you reach level 80 you can play the next highest difficulty after
Very Hard--Ultimate. And here you can level your character up to 200! The difficulty
increases dramatically and you'll be in for the fight of your life. The fact that enemies
run faster than you, and the plants spit Megid (a spell that kills in one hit) doesn't
make things any easier. And with difficulty comes the reward of more experience, which is
good because you'll need it.
The problem with allowing you to level to 200 is that most people never will get there.
You'll need millions (and I do means millions) of EXP points to go up a single level, and
that takes, in a word, forever. I got to level 105 before the boredom started to take
effect, and I know that I will never get to 200. =(
And when I see level 200 people, I know they're cheaters which just annoys me more.
Sega promised a game without cheating.
PK, CK, BK...back in the days of PSO, they were all out to get you. People with a cheat
device that wanted to mess up your character, and annoy you in general. Not to mention
that every rare item had been cracked and duped to the point where absolutely nothing is
rare. With the news that PSO Ver. 2 was to be cheat-free, I jumped in joy! Finally, they
would do something to stop the mess.
Well, I was greatly disappointed when nothing is rare after a month. To those anticipating
the US release: If you don't mind cheating, then great, but everything has been duped to
death already. To me, the game is ruined and Sonic Team hasn't done enough to stop it. The
online world is corrupt, and no longer fun to play.
And everything else...?
There are other features. There's the lobby soccer, which is completely lame and boring.
And there's an option to change costumes--this is nice, but nothing special. Everything
has been tweaked and gives you a few more options to help you out, but all in all, PSO
Ver. 2 is the same game as PSO, with the same cheat-filled servers. For the diehard PSO
fan, get this and have fun. And if you've never owned PSO, now is your chance to get it!
But for me, it's too much of the same to fully enjoy it, so now I'm bored after only two
months..:. miffo |
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