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Last Updated November 03, 2001 05:39:38 PM

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Videogame Source : Sega Dreamcast

Grandia II

Graphics

8.7

Sounds 7.6
Replay 7.7
Gameplay 6.8
Overall 6.2

Review by BillyKane

Big fan of the first episode, I was eagerly anticipating the moment I would get my hands on a copy of Grandia 2. Little did I know that it was far from living up to its mythical predecessor. I was expecting a masterpiece I'd never forget: I got an average game that hardly deserves a place in my rpg collection. To say I was disappointed would be an understatement, but luckily this game does have a few redeeming elements that saved it from the horrible fate reserved to the games I dislike (the trip back to the EB shelves).

Strangely enough, Grandia 2 reminds me of another controversial rpg that divided the masses, that is to say Final Fantasy VIII. The two titles' plots bear a striking resemblance and both include a boring story focusing on love triangle, a faceless hero trying to become an adult and plot twists that will make you shake your head in disbelief. Yes indeed, the story just bored me. I felt no incentive for playing more and find out what was going to happen to the cast for three main reasons.

First, the plot is unbelievably predictable. It's nothing that hasn't been done a hundred times: hero saves girl from bad guy. Girl falls in love with hero. Together, they kill bad guy and save the world. Hero falls in love with girl. To put it bluntly, the love story is boring and seems to be aimed at children. Also, the developers somehow managed to totally destroy the beautiful world described in the first game to create an insipid pseudo-dark environment that is everything but exciting.

Secondly, I didn't care for the characters at all for the simple reason that the entire cast is so clichéd it's not even funny. Miss Perfect, Mr. I-have-a-heart-after-all, Mr. Happy brat, Mr. Ugly-but-nice, Miss I-have-no-free-will... They're all in there. The main character, Ryudo, seems promising at first: he's extremely cynical and a hilarious toward the beginning of the game, but in typical Squall fashion he soon becomes boring. Elena, his love interest, has the personality of a mouse. Even the bad guy, Melfice, is a pale copy of FFVII's Sephiroth and doesn't play an important role in the story. The only character with a bit of charisma is Millenia, the evil incarnate... Too bad you don't get to play as her most of the time. Oh, and don't be fooled by the nice box art: the character design is actually sub-par.

Finally, the pace of the story is terrible. One of the reasons why Grandia 2's story fails to catch the interest of the player is because it doesn't contain any mystery. See, there isn't a point in the game where you'll be anticipating an upcoming event or trying to understand one part of the plot. The game tries a (Xenogears-like) serious approach to religion but fails miserably and ends up sounding more cheesy than metaphysical.

As if that wasn't enough, the dungeons are awfully repetitive, like in the first game. For a Dreamcast title, this is disappointing, to say the least. Linearity seems to be the key word of the series since Grandia 2 has no world map neither. You're always told where to go and little exploration is required, which is nonsensical for an rpg. This game is tedious to play.

Then why bother playing it, you ask? The answer to that question is very simple.

Grandia 2 has a remarkable battle system, much like its predecessor. Game Arts actually made a smart move by keeping the original engine... It's much more dynamic that the usual gauge system you can see in most rpgs: there's an initiative gauge that displays the order in which your characters and the monsters take action. Knowing when your opponent will attack opens a lot of strategies: for instance, will you go for the most damaging attack or will you choose the move that will affect the monsters' gauge the most? The fights are actually fun, although more variety for the monsters would have been welcome.

The problem is that the game is incredibly easy... Even the last boss is a wimp! The major problem is the monsters' AI: they are just stupid. Very often the fights depend more on luck than on actual skill (e.g. ''Will the boss use his supreme attack twice in a row?''), which gets tiring after a while. Toward the end, you'll just be regretting that the game was so unchallenging and waiting for the conclusion of the battles. There are save points almost everywhere and not much leveling up is needed. That's a good thing, though, since there are no random battles and you can avoid most enemies easily.

However, from a technical point of view, Grandia 2 is simply awesome. Although they don't have mouths, the character models look very impressive and the same goes for their shadows. The level of detail on the characters is unbelievable, but most of all it's the complexity of the environments that makes Grandia 2 one of the prettiest games ever. One of the later dungeons, in which you're inside a gigantic monster, is particularly impressive. The special effects during the battles are among the best I've ever seen. What's more, the camera is flawless, which is a rare thing nowadays. The animation is at the same level: the characters look somewhat realistic and everything moves very smoothly. To make it short, this game is a pleasure for the eyes.

Alas I can't say it's the equivalent for the ears. The voice acting, despite being better than in the first episode, is desperately bland and corny. The voices don't match the models and they will surely get on your nerves very fast. Hopefully, the music is not bad: I even liked a few tunes, but the soundtrack (included with the game) truly lacks variety. While the music always matches the mood of the game, it's nothing unforgettable.

What really kills Grandia 2 is something else: the game is too short -about thirty hours- and has no replay value. Playing through it a second time would be a pain, really. There is no extra dungeon, no special weapon, nothing to spark your interest once you've seen the (disappointing) ending...

Overall, Grandia 2 appears to be a nice pastime but an average rpg, especially when compared to the most recent productions. The first episode, despite having many issues, had a certain charm that its sequel lacks. To be honest, I can't possibly understand how one could prefer this to Skies of Arcadia... Game Arts managed to get rid of most of the things that made the first Grandia an extraordinary game and turned it into a FFVIII ersatz. I say this game is only worth a rental, unless you can find it for a cheap price -rpgs are a rare sight on Dreamcast-.

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