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Last Updated October 30, 2001 07:13:26 PM

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Videogame Source : PlayStation 2

Red Faction

Graphics                    

6.5

Sounds                     7.0
Replay                     7.5
Gameplay                     7.0
Overall                     7.2

Review by JR Clone

A Great First Person Shooter?
From Volition and THQ comes Red Faction, a fairly hyped first-person-shooter boasting revolutionary new advances in gameplay. The premise of Red Faction is reasonably interesting: Miners working for the devious Ultor Corporation in the quarries of Mars revolt against their employers, who force them to work in terrible conditions. As Parker, a run of the mill miner who becomes swept up in the rebellion against Ultor (spearheaded by a group of miners called the Red Faction and their leader Eos), you must attempt to sabotage Ultor while fighting to survive.

The main selling point of Red Faction is a piece of technology called the Geo-Mod, which makes environments completely destructible. Demolishing walls, ceilings, and floors is completely possible within the world of Red Faction. Although the Geo-Mod could mean a large step forward in gaming, it seems rather under-utilized in Red Faction, almost like a gimmick used to mask the fact that while Red Faction is undoubtedly good, it is neither original, nor fun, nor deep enough to achieve any sort of greatness.

The Geo-Mod: The next step forward in gaming?
The Geo-Mod Technology, while not quite an innovation in gaming (yet), is quite an impressive piece of programming, and brings a few new aspects to the table. One of the main frustrations of games, hunting for keys to doors that could easily be blown away with a few bullets, is somewhat eliminated with Red Faction. Got a door that just won't open? Simply bust out a rocket launcher and blast your own pathway through. The Geo-Mod can also be used to create hiding spots, find secret areas, and send tons of rock crumbling down on the enemy.

The only problem to be found with the Geo-Mod is that it is not fully utilized in Red Faction. In the rocky cave areas of Red Faction, anything and everything can be destroyed, but in the more confined areas in the later game, the Geo-Mod is not used as often. There's no knocking the Geo-Mod, but it is slightly unnerving when one minute the environment is crumbling, shattering, and disintegrating around you, and the next minute 500 fusion rockets won't make a dent in the wall. The Geo-Mod, as of yet, is not a huge leap forward in gaming, and is definitely not used to it's full potential in Red Faction, but it adds new facets to Red Faction that will hopefully be capitalized upon in the future.

Did they get their character models from Goldeneye? (graphics)
As you will see in this review, the theme in every category is that there is some good, some bad, and nothing really outstanding about Red Faction. Starting out with the graphics, the environments look very nice indeed. Ultor’s facilities on Mars are broken up into two distinct areas: the brown cave areas and the gray lab areas, both of which are smooth and fairly well rendered. The Geo-Mod, from a graphical standpoint, shines, as one of highlights of the game is sitting back after an intense shootout and taking notice the numerous holes and damage to the surrounding. Besides a few blurry, low-res looking background objects, the environments and effects are very nice.

The bad portion of the graphics lies in the characters. The enemies, seen from a distance, are tolerable, although they seem disproportionate. During cut scenes, however, it gets much worse; some of these characters should be sent back to the second generation N64 world from whence they came. Parker's arms look like they aren't attached to his body and his eyes look like they are falling out of their sockets; mouths don't match up with characters’ speech; faces are oddly stretched out; and the textures on the characters look very blurry. Very disturbing indeed. Some good, although slightly repetitive, environments contrast sharply with the ugliness of the characters.

Is this anything we haven’t seen before? (gameplay)
Playing by all the rules of the FPS world, Red Faction delivers a solid experience, sans any sort of originality. Most of the missions in Red Faction involve Parker being instructed to go kill/blow up something, killing all the enemies along the way, and then moving onto the next area after narrowly escaping the big explosion you caused. Except for one sequence in the entire game, blowing away the enemy is the only course of action. While this can be fun for a time, it shows a serious lack of originality on the part of the creators.

While there are a few “stealth” portions in the game where Parker is undercover, these are made frustrating by the fact that guards recognize Parker's face when you get within five of feet of them. This would actually be a cool feature, except for the fact that drawing a gun on a guard to take them out, even when they have their back turned, results in them somehow seeing you and setting off a full scale alert. This brings up the issue of the AI. While it isn’t bad, it is not as excellent as some people say it is. The AI seems to have been beefed up so that it has unbelievably good aim, but is lacking in advanced tactics such as cornering or surrounding. Besides a few nice tricks (running away screaming ''I'm unarmed!'' when they run out of ammo), the AI seems to take the bullets that are dished out without doing much to avoid them. Also, there are no consequences for setting off the alarm in the ''stealth modes'' except attack from the guards, so it much simpler to simply whip out the pistol and shoot your way through these missions.

The weapons are extremely standard fare, and there is not one even slightly innovative weapon. Some of the secondary modes of fire are cool, like a heat seeking rocket launcher or a flame thrower cartridge used as a bomb, but this is pretty standard fare, and none of the weapons achieve the level of fun of the Cerebral Bore of Turok 2 or the Shrinker of Duke Nukem 3D.

Giving credit where it's due, obvious effort went into the single player quest, and it is quite long: about 15-20 hours the first time through. Unfortunately, the game begins to feel repetitive towards the end, and because the Geo-Mod gets phased out as the game progresses, the last portion of the game is literally running through corridor after corridor blowing away hundreds of enemies as they give you the bum rush.

The multiplayer mode of Red Faction is fun at a basic level, but there are virtually NO customizable features or unlockables or extras, much like the rest of Red Faction (unless you count a trailer for the game Summoner...whoop-de-doo). Tithe lack of extra options and 4-player support seriously cripples the replayability. The theme of this review continues: a solid, long single player mission and a basically fun multiplayer game are all good, just not great.

Wait, so what’s the cause of the Plague again? (story)
I have come to stop expecting character development and intriguing plot twists of the average video game, so when Red Faction delivered neither, I was not disappointed. Large, gaping plot holes, however, are inexcusable. Many aspects of the game (without spoiling anything), such as the Plague, and a character named Gryphon, are simply never explained. Besides a few clichéd, not exactly well-written blurbs in the instruction manual that explain the backgrounds of the three main characters, Eos, Parker, and Hendrix, nothing is really revealed about them.

Even more disappointing than the numerous unexplained features of the plot is the anti-climatic ending. After a very ordinary final battle against a just recently introduced character, the game abruptly ends. Being so anti-fantastical actually hurts the game. It would have been nice to engage in a few elaborate battles boss battles using more imaginative weaponry, or at least something to add a spark to what is otherwise a rather disjointed tale with a lackluster conclusion.

Do you think the actor who played Eos is a secretary for Volition? (sound)
Hey, no real complaints here. The voice acting is above average for a video game, with a few nice performances (Hendrix), and a few overacted performances (Eos, Parker). The bullets all sound good, the death cries are nice, and there are some fast rock tunes to get the adrenaline flowing during those intense fights for survival. Nothing really fantastic to speak of, but a nice experience.

Why didn’t they add ANY customization options? (lifespan)
If this game is your bag (as it seems to be for most people), this will definitely be worth the money. The single player quest is quite long for an FPS, and may even warrant another run through for those who want to experiment with the Geo-Mod features. While the multiplayer lacks any real features of customization, blowing people away should be entertaining for a while. Especially considering the short length of most PlayStation 2 games out there, Red Faction could keep a gamer entertained for quite a while.

The Bottom Line(?)
I realize that I have dumped on this game quite a bit, mentioning its good qualities in passing while dwelling on its flaws. Just to stress, this is a good game, but no extras, no originality (except for the nice Geo-Mod), and a bad story hurt it. The Geo-Mod might be slightly over hyped, but, in time, games will hopefully more fully utilize this sort of technology; the Geo-Mod’s future as something beyond mere gimmick status seems promising. Red Faction does most things right, but obviously sticks strictly to the book, not really attempting to achieve in any particular area. It is a good game, but I hope it does not become known as anything more.

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