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Last Updated October 27, 2001 03:29:59 PM

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Videogame Source : PlayStation 2

Ico

Graphics                    

9.7

Sounds                     9.3
Replay                     3.1
Gameplay                     9.5
Overall                     9.6

Review by XenithOne

Journey into a mystical realm in search of a princess......

Ico is simply an amazing experience.  From the intro to the menu to the end, it has been beautiful.  Nowadays, it's all glitter and glamour in many games, but Ico strives to be different.  It relies on nothing but an emotional bond with the characters in the game.  Surprisingly enough, this game was made by Sony.

Beginning with a gorgeous intro, a boy named Ico (pronounced ee-k-oh) is brought to an old castle for some sort of sacrifice.  The town from whence he came has a tradition: every oh so many years, a boy will be born with horns and he shall be sacrificed in order to save the town.  Unfortunately for Ico, he was that boy.  Put into a coffin of some sort and only a slit to see the outside world, Ico is bound and imprisoned in a tomb.

He manages to free himself and on his path to finding a way out, he meets a somber princess named Yorda.  Together, they must escape the castle, discovering that they need each other otherwise it is futile.  Along the way, the story introduces the main villain, the Queen.  But once again, it is very well presented.  The Queen isn't someone you would simply hate.  She has a certain air about her, making her very charismatic and powerful.

What makes Ico's story so enjoyable and fascinating is the fact that there is hardly any dialogue.  And in addition, both Ico and Yorda speak different languages.  The game is voiced, but both speak some sort of gibberish; Ico has English subtitles while Yorda has symbols.  An artful decision no doubt.  It lends the game a sense of mystery that manages to immerse both the player and the game.

But it is the interaction between Ico and Yorda that is truly touching.  Ico is
a young boy lost in a castle and deserted by the people who call themselves his family.  Yorda is a mysterious girl who has never ventured outside her shadowy cell.  Since there is hardly any dialogue, how can one really assert that Ico has a lot of emotion?  Whether it's Ico calling out "Umpa!" or Yorda's confused look on the environment, it is simply captivating.  Every time Ico grabs Yorda's hand brings a smile; how she would get tugged along, just as if she was learning to walk.  The animations are so simple yet life-like.

The game itself is simplistic, relying on puzzles and thinking rather then
bare-knuckles action.  There are a few action sequences where you fight shadow creatures.  Controls are tight and well done.  Everything is simplistic and easy to use.  It's really how you use what's given to you that makes the game so fun to play.

What does the gameplay really consist of?  Boiling it down, it's this: Ico must bring Yorda from point A to point B.  But how you get there is what makes them probably some of the best designed puzzles in any video game.  Instead of certain other games (Myst anyone?), these puzzles make sense.  At least in the context of the game where you're in a world unbeknownst to us.  It never really throws puzzles at you that are frustratingly hard to solve.

All it requires is some time and looking around.  From a simple "bring item to here and then there" to using the entire environment to get around, it's a thrilling experience.  When you finally solve it after some time thinking, it's a rewarding feeling.  Never has there been a game that is so dependant on the environment and not artificial obstacles.

But how does Ico pull all this off?  Is it any good?  The graphics in this game are good.  Really good.  The castle is wonderfully created, with each edge and curve adding to it's countenance.  Ico and Yorda both are finely detailed. There are two faces to the graphics in Ico: the technical and the artistic.

Technically, both Ico and Yorda are low polygon models, nothing like some other PS2 games.  Textures in the castles may look good from afar, but using the zoom feature that's in the game, they become blurry messes.  Luckily, the characters still look as good when focused in.  If you were to look at all the environments, there are lots of the same textures.  Basically it's "castle wall texture=everywhere" =P.  Small complaint since the game takes place in only the castle, but there could've been a few more noticeable variations.  Though, there are times when it is just simply awe-inspiring to see how far the distance goes.  There is no fog, no draw in, or pop-in.  Amazing.

It's equally amazing when, after getting to a new area, you look around and see some place you had just been to previously.  The entire castle and areas around it are connected.  Architecturally, Ico's environment is well built and thought out.  Obviously, lots of effort and attention went into this.

Artistically is where Ico does it's best.  The entire game has a bleached look to it.  It is especially noticeable when you're outside with the sun shining (and the lens flare is gorgeous).  The colors are intensified into an almost toned white.  Some may view this as a flaw, but it adds to the atmosphere.  It brings an almost organic look to an otherwise sterile looking castle.

Not saying there aren't any living creatures though.  This game contains some of the most realistic trees ever.  Just looking at each individual leaf on the 3D trees *gasp it's true! no sprite trees!* is breathtaking.  There are the occasional birds strutting around, that is, until you run up to them and cause them to fly away.  The waterfall later in the game is nice.  Yet, it becomes stunning when you see the rainbow in it as you pass it on a certain angle.  Animations have also been mentioned before but deserve praise again.

The shadow creatures you fight really do look like a physically sound form of smoke.  Every time you hit them, parts of it fly off and dissipate.  There are even different forms of shadow monsters, each one designed to be menacing.

The sound is perfect in Ico.  There is practically no music in the entire game, save for some cut scenes and the ending.  But it feels perfect.  When you're actually playing, the ambient sounds surround you and furthers the believe that you are there taking it all in.

Going along with the entire emotion is the feeling of loneliness.  Most of the time you spend is in the interiors of the castle.  You hear your footsteps moving about with the occasional crackle of fire.  Once you see the light of day, birds will chirp and the wind will blow.  All these you can hear distinctly and more importantly, feel.

All these add up to be a wonderful atmosphere and emotional experience.  Every time you fight the shadow creatures, you fight them and want to beat them not because it's to get it over with, but to protect Yorda.  Seeing the Queen often spurs anger for her treatment of Yorda rather then just some obstacle you'll have to face.  It often feels eerie, being alone in the entire castle.  Especially later on, loneliness is really presented well; and there is a sadness that fills the entire length of the game considering the foreboding nature of the escape.

Sadly, this game comes to an end a tad bit short.  It takes anywhere from five-ten hours to finish the game.  One might say: "5-10 isn't that bad".  But there is no replay value, unless you wish to see everything again.  You've solved everything and a second time through has no challenge.  Yet, this is pretty much the only fault of Ico.  Surprising though, is that most would've liked it to be longer just because the experience was so good.

Obviously amazing, breathtaking, etc. have all been used countless times in this review.  But it's the truth.  There really isn't anything that can truly describe Ico.  It is an artful masterpiece.  And as with art, there are those out there who just don't get it.  Sadly, they miss out on the point of the entire game.  When you think of Ico, don't think of it as merely a game, more as a means to an end.  That end is the experience you get while playing.  Enjoy Ico and just keep the previous statement in mind and don't be overly critical.  That's what makes Ico so great.

.:. XenithOne

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