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Last UpdatedOctober 17, 2001 06:19:12 PM

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Videogame Source : PlayStation

Metal Gear Solid: VR Missions

Graphics                    

--

Sounds                     --
Replay                     --
Gameplay                     --
Overall                     4.0

Review by JR Clone

Fortunately, when games are worthless rehashes, they are normally associated with perennially crappy gaming series. So when and if Army Men 8: Fake Plastic Warfare or Tomb Raider: Lara Really Dies This Time, We Swear!  are unleashed upon the public, the more educated gamers will know to stay away. Unfortunately, Konami has decided to taint one of the most highly acclaimed video games of all time (Metal Gear Solid, for those of you who are little slow on the uptake) with the release of this gimmicky, ultimately worthless game.

Metal Gear Solid: VR Missions retains all of Metal Gear Solid’s, but the concept of VR Missions is simply a pus-filled abscess upon the face of videogames. I believe “The VR Missions” were released in Japan along with the original MGS in a package called Metal Gear Solid Integral. Along with Metal Gear Solid, the VR Missions are a bonus, but by itself, there really is no point to the yawn-a-thon.

So what are these “VR Missions” that I speak of? Well, those of who played the original Metal Gear Solid, think back to the several missions of optional VR training that were included as a helpful introduction to the world of tactical espionage action. The VR training took place in a neat “virtual world”, with grid frame surroundings and backgrounds that seemed to trail off into space. The missions were normally very short and small in scope, the objective of each being to reach a goal point, which was normally located fairly close to your starting point. Rarely ever taking more than two minutes to complete, each mission normally focused on a specific aspect of MGS’s gameplay (i.e. using the sniper rifle, avoiding security cameras, etc.).

So, in short, imagine these twenty or so VR Missions have been beefed up to about three hundred, and marketed as a videogame. Are you beginning to understand what’s wrong here? Avoiding enemies and snapping necks was fun in Metal Gear Solid because there was a plot to drive the action forward, and a coherent flow to the affair. MGS: VR Missions is essentially several hundred rote tasks divided into ‘mission’ form.

Even furthering the game’s repetitive nature is how, while in the original MGS’s training, there were only one or two missions devoted to each skill, in MGS VR Missions there are fifteen or twenty. Do I really need (or want, more importantly) to spend that much time planting Claymore mines? No, I don’t. The vast majority of the 300+ missions in VR Missions are totally flat. Spend twenty minutes trying to get the fastest time on a given mission, finally obtain the time after dozens of tries, and then continue to trudge through to the next undertaking.

To be fair, VR Missions has included some rather interesting modes to spice things up, but they are few and far between. Perhaps the most hyped aspect of this game was that it promised to include actual playtime as the deadly Ninja from MGS, a katana wielding cyborg equipped with a cloaking suit. Yes, he is here, in all his throat slashing, stealth sneaking glory, and he is a blast to play as. Unfortunately, the Ninja is only included in a scanty three missions. Come on Konami, people don’t want dozens of missions pertaining to the proper usage of a pistol, people don’t want a ‘puzzle mode’ or a ‘variety mode’, they want the Ninja!

So, what exactly is the incentive of completing all these modes? The multitude of missions might become boring, and since there isn’t a storyline there is no plot to advance, but there has to be something extra to unlock, right? Well, get this, the greater the percentage of the missions that are completed, the closer you get to…

take photographs of women who stand around and type on computers!!!

That’s right, folks, there are two of these luscious babes to choose from, and they stand in the middle of a giant circular area. The more missions completed, the closer to the center of the area Snake can progress, and the better pictures he can take. Awwww yeah! What better way to unwind after a few hours of the mind numbing trek that is Metal Gear Solid: VR Missions than to fill up your memory card (photos come at 3 blocks a pop) by snapping a few pictures? Hmmm…maybe you should allot your precious memory card slots to one of the hundred or so games on the PlayStation that will offer a more satisfying experience than MGS: VR Missions.

The Bottom Line

With all the fun and excitement sucked out of Metal Gear Solid, VR Missions is the hollowed out corpse of a great game that plays like a grossly overextended tech demo. You can experience all the gameplay and more of the original MGS; it just isn’t applied in any sort of worthwhile format. If you’re one of the people who eats, drinks, and breathes Metal Gear Solid, this may prove worth your while, but otherwise, there isn’t too much to uncover.

Metal Gear Solid: VR Missions is not a total loss, as it still holds up the reputation of its predecessor, with identical gameplay, graphics, and sound, all of which are superb. Regrettably, no matter how wonderful a game may be mechanically, it all comes to down to execution, where Metal Gear Solid passed with flying colors, and VR Missions fails.

Screenshots are coming soon!

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