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Last Updated November 03, 2001 10:52:32 AM

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Videogame Source : GameBoy Advance

Mario Kart Super Circuit

Graphics

9.1

Sounds 9.4
Replay 8.7
Gameplay 9.1
Overall 9.0

Review by Andy787

Oh how I loved Mario Kart on the Super Nintendo. Back when I was younger I wasn't able to purchase the insane amounts of games I'm prone to do now, so one game every few months wasn't uncommon for me. Life went on as normal and I basically asked for a new game after I got all of the fun out of my current one. But when I got Mario Kart for SNES, this rule changed for a while. A long while. I must not have bought a game for a good six months. I played the game, bettering my times continuously, smattering many a friends' blood, disemboweling their corpses and collecting their severed skulls to construct my throne of Mario Kart destruction. Well... it went something like that.

Anyway, early when I heard Mario Kart was coming out for Gameboy Advance, I was very excited to say the least. Now I could finally take my beloved game on the road, and continue slaughtering my poor friends even whilst we were going to school or some other normally Mario Kart-less activity. But not so said Nintendo, when they decided Mario Kart would not be a launch title. At least they didn't push it back TOO far, and now here it is, finally in the palm of my hand, eager to be played, and played, and played, and played some more. Well good friends, that it has, and now that I've put in ample play time, I've come to tell you the tale of it's beauty.

Graphics: The graphics in this tiny little racer are simply beautiful. It's quite the title to show to your friends and it's really a great example of the possibilities to be had on the Gameboy Advance. The theme here, as in most Nintendo games, is to be as vibrant and fun as possible. The menus are very lively, with animations in the background and nice bubble icons that move in and out.

The character models are also very very nice, almost as good as the Nintendo 64 version's characters (they're almost exactly the same, except the GBA's lower resolution). All of your favorites (except Koopa Troopa, sadly) are here, from Mario and Luigi, Bowser to Wario, and Toad and Peach, and of course Donkey Kong and Yoshi thrown in for good measure. They animate nicely as well, bobbing back and forth depending on which direction you're turning.

The actual levels are done extremely well also, using the Mode 7 effect found in the SNES version to great effect. The levels actually look better on the GBA version because they have animated backgrounds (such as a Shy Guy boat on the horizon of the Shy Guy Beach level). Other cool touches are the moving ocean on some levels and the nice lava bubbling around in the Bowser's Castle levels (there are 4 of em!). The levels are also quite detailed, with many different surfaces for each level (like water, mud, steel, sand ect), and things like trees, puddles, ice, penguins, snowmen (yes, snowmen) and even rain and snow make the levels come alive. There are also some fun little cameos, including wizards, mice, shy guys, bombobs, Koopas, and Boos.

Sound: The sound is also excellent. If you know Nintendo games, you know they can come up with some really nice, fun stuff, and Mario Kart is no exception. I'm very happy how most of the songs turned out, I was expecting the normal digitized sounds found in most portable games (ie, F-Zero Advance), but what's here is very clear sounding music very much like the music in the console Mario Karts. You've got your basic Mario songs (one is even from the moon stage in Mario's second Gameboy adventure, which is very cool), the Bowser songs from various Mario games, and even a great Christmas-like song for the snow level. Everything is very enjoyable and fun to listen to.

The sound effects are also done nicely. There's the nice screech sound when you peel out, the ''boing'' when you jump, the ''bing'' when you pick up a coin, and of course all of the great little effects for the special weapons. If you've played Mario Kart for SNES, you should know what to expect here.

Gameplay: The gameplay is also easier to describe if you've had the pleasure of playing the SNES version. If not, do NOT expect anything even resembling realistic (and since when would anything that has Mario attached be realistic anyway? :P ). However, if you love yourself some racing that has nothing to do with anything realistic, you're going to have a lot of fun with this little sucker.

The thing that this game has going for it though, is that even though it's an arcade-like racer, it still has some excellent physics (as far as fake physics go). The turning is nice and tight even without mashing the button in, so those hairpin turns aren't your biggest enemy anymore (koopa shells fill that duty nicely). You're also able to pull of small jumps to get past small obstacles such as puddles or ice. Finally, there's the speed dash turn thingy. It really isn't very useful anymore considering none of the levels require sharper turning than a good press of left or right on the d-pad.

Now on to the weapons. The weapon assortment is mostly like the N64 version, which is a good thing considering the N64 version added some very useful weapons. The one thing I wish they would've kept from the SNES version though is the feather. The feather gave you a much higher jump than the normal one, which opened up many shortcuts in the levels (which were fun to find, and also very helpful). Anyway, they still kept the best of the essential weapons so it's ok. I'll give you a little run down of some of the weapons found in the game;

-First, there's the normal green koopa shell. This is the most basic weapon, pretty much like a missile that only shoots in one direction (so you better be a good shot!)
-One of my favorites, the red koopa shell is your equivalent to a homing missile. It's a good idea to keep one of these on hand if you're in the lead.
-Next we have the banana peel. Now have you ever seen a cartoon before? What does a banana peel do in cartoons? That's exactly what it does here :)
-Another of my favorites, the boo buddy is very effective if you're in second and just can't seem to pass the leader. Not only does the boo buddy steal his current weapon, but it also slows him down for a limited time, and makes you invisible for a limited time. What payback!
-Finally, arguably the best weapon -the starman. This sucker makes you invincible for a limited time and makes your speed increase significantly. It also knocks anyone you touch off course, so this baby can make or break many a race.

No that's not all, there are quite a few more, including better versions of the green and red shells (instead of getting one at a time, you can get three!) among others. However the weapons sound, take my word for it, everything is balanced out very very nicely.

Anyway, there are 4 modes of play, 3 for single player, and of course the multi-player mode. The modes for single player are Mario GP, Time Trial, and Quick Run.

Mario GP is the main game for single player. You first choose what CC you want to play in (either 50cc, 100cc, or 150cc, the higher the tougher), then choose your racer, and finally choose a cup to race for (the cups are a series of 4 races, you win the bronze cup for 3rd, silver cup for 2nd, and of course, gold cup for 1st). Once you have gotten a gold in each of the four cups (Mushroom Cup, Flower Cup, Lightning Cup, and Star Cup) you open up the Special Cup to play in. Other than the Special Cup, you can also open up more very cool levels -the SNES originals! Not only do you get plenty of original courses, you also get the excellent SNES courses =) To unlock the SNES courses all you have to do is collect enough coins in a circuit, then you press L or R when choosing your course, and viola! New tracks!

Time Trial mode is essentially the same as Mario GP, except you're not unlocking anything, your goal is to beat your current high score. The time trial mode may not seem like much, but it's definitely helpful when nobody's around and you want to practice.

Finally, Quick Run is pretty self explanatory. You choose your cc, racer, and circuit and you race. Simple as pie.

Now, the multi-player. This will definitely be the biggest multi-player game as far as portables go for me and my friends. I'm saying will, because unfortunately for me (or for them, really), none of my buds have the game yet, so I can't really give you any details about the multi-player, other than there's a mode to play off a single cart with limited options or the full game with 4 carts. As soon as I see 'em again, I'm definitely going to try out the single cart mode though. I've heard good things =)

Replay: Well the difficulty is much easier than the SNES brethren, but the Mario GP mode should last a week or so. After that, the Time Trial mode is pretty much only limited by how much you try to improve. Finally, the multi-player sounds extremely fun (finally you get your own screen!), and should definitely last a long time. All I can say is I wish there were more characters to unlock =( All in all, this is an excellent package, and truly one of the Gameboy Advance's finer moments.

Pros: Excellent fast-paced gameplay, beautiful graphics and sound
Cons: Some textures seem a little pixilated on GBA's screen, could've used some more unlockables

.:. Andy787

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