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Last Updated November 01, 2001 10:09:34 PM

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Videogame Source : GameBoy Advance

Castlevania: Circle of the Moon

Graphics

6.0

Sounds 7.5
Replay 8.0
Gameplay 8.0
Overall 8.0

Review by JR Clone

Enter the “newest” Castlevania game, Circle of the Moon. Although it’s not really that new, is it? Circle of the Moon is the product of taking a Castlevania game from the NES era and infusing it with the distinct flavor of Castlevania: Symphony of the Night, the PlayStation installment of the famous Castlevania series.

Circle of the Moon may be more archaic than the foremost Castlevania action game, Super Castlevania IV, and more simplistic than the adventure-style gameplay of Symphony of the Night, but it provides a pleasant blend of the two that ends up being one of the foremost titles on the Game Boy Advance.

For the first time ever in a Castlevania game, you do not play as a member of the Belmont family, the premier clan when it comes to vampire slaying. This time, the hero is Nathan Graves, the apprentice of Morris Baldwin, a descendant of the Belmonts. Wielding the legendary “hunter’s whip”, Nathan must scour the freshly resurrected Dracula’s massive castle in order to save his master and put the evil vamp down once and for all (yeah, right…).

The Legacy of Super Castlevania IV

Super Castlevania IV featured ultra responsive control and a “dynamic whip” system which allowed Simon Belmont to throw his whip in eight directions. In Circle of the Moon, we’re back down to whipping only two directions, forwards and backwards, and it has a larger impact on gameplay than one might expect. While the absence of the dynamic whip causes some problems, Simon can still whip sufficient ass.

The only other letdown when it comes to gameplay is the somewhat unresponsive, sluggish control. Whether the blame should be laid on Konami’s programming or Nintendo’s handheld system, the controls could have used some general polishing.

The Legacy of Symphony of the Night

While at its most basic, Circle of the Moon resembles previous Castlevania games (the hero of Symphony of the Night, Alucard, carried a sword…go figure), this is much more Symphony of the Night than anything else.

Foregoing level based, straightforward action for adventure and RPG elements, Circle of the Moon, like its PlayStation predecessor, is more Metroid than Mario. Dracula’s castle is one large…huge, in fact…stage, and Nathan will be covering quite a bit of ground in his quest to defeat Dracula.

The central element of Circle of the Moon besides the whole whipping thing, the “DSS” card system, seems fairly fresh. By combining different cards, rare items gained from slaying enemies, Nathan can gain a bevy of different abilities. Like I said, the enemies don’t dispense cards easily, so have fun trying to find some…

…in Circle of the Moon’s expansive areas. The main problem with Circle of the Moon is that it is just too big. Unlike the hero of the recent PlayStation 2 game Silent Hill 2, Nathan Graves doesn’t feel the urge to mark key locations on his gargantuan map, so it’s quite a common occurrence to be baffled about which way to go. Here’s an example:

I ran across a poisoned river while adventuring through Dracula’s castle. “Hmm, this river harms me when I get in. Perhaps I should come back after triggering some event,” I thought to myself. Each of the various bosses almost always grants Nathan a new ability after being beaten, so hey, I’ll probably get some new ability soon enough. Sure enough, one of the bosses was kind enough to give me a “cleanse” ability that purified water. Hurray! I could finally detoxify that river…now…where was it??…over there…no…hmm…up there….hmmm…guess not…uh…ok…C’MON!! THIS IS ****ING RIDICILOUS!!!

Castlevania: Circle of the Moon is all good…when you know where to go!

The Legacy of Both
Visually and aurally, Super Castlevania IV and Symphony of the Night were top of line upon their release. Over the top effects, massive bosses, and beautiful environments rounded out the graphics, and both of these games also featured wonderful music. Haunting, rich melodies, featuring gratuitous use of the organ, were standard among the booming, intense sound effects.

Circle of the Moon falls short on both counts. Although this is a handheld system, the dark, somewhat sparse graphics of Circle of the Moon are outdone by several other Game Boy Advance titles. The music…well, let’s just say no particular tune sticks in my head after playing Circle of the Moon for about an hour today. In the wake of two spectacular efforts by Konami, Circle of the Moon feels stripped down, which it shouldn’t be if Nintendo’s claims about the GBA’s power are true.

The Bottom Line
Handheld titles are most often the weak link in a series of games, and although I was hoping the Game Boy Advance would change this unfortunate pattern, it appears that the more things change, the more they stay the same.

Still, being the weak link in the Castlevania series is like saying, “Oh, that’s the cut-rate Rolls Royce.” The gameplay remains fun, fulfilling, and firm; no aspect of Circle of the Moon stands out as being lackluster or unsatisfactory. Expect a rock solid experience, but don’t expect for all the Castlevania magic to be put into such a small package…8-

.:. JR Clone

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