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Last Updated November 03, 2001 10:42:28 AM

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Videogame Source : GameBoy Advance

Advance Wars

Graphics

9.1

Sounds 9.3
Replay 9.0
Gameplay 9.4
Overall 9.2

Review by Andy787

I'll just start off by saying that as far as strategy games go (this game being a strategy game), I'm in general dislike of the turn based variety. I don't know why, but real-time strategy games (RTS games) are just infinitely more appealing to me. Maybe it's the feeling that you're constantly doing something, constantly strategizing, recruiting troops and building your base. Maybe it's the feeling that you're never totally unable to do anything (like the when it's your opponent's turn in a turn based strategy game). Then again, maybe it's just that I'm a fast chess player =P
Anyway, whatever it is, despite my general distaste for turn based strat games, Advance Wars is one of the few of them that I really enjoyed (the two others being the Shining Force series and Final Fantasy Tactics). It's probably because there are a few elements in the game that are more commonly found in real-time strategy games (but more on that later), but another large part of the game's undeniable charm is Nintendo's trademark style, very warm, easy to approach design, with great gameplay to back it up.

Anyway, there's really not much to tell about the story (Really, the game doesn't give any reason until the latter levels as to why anybody is at war other than territory), so I'll just get right into the specifics...

Graphics: Before I say anything else, I have to point out that screen shots do not do this game justice, not in any sense of the word. When I bought this game, it was only because I am a general fan of strategy games, and one to play on the go seemed appealing to me. However, upon popping the cart in, I was very pleasantly surprised to find not only great strategy gameplay, but also some of the Gameboy Advance's best graphics yet.

It's all about the animation here. When you look at screen shots, the game probably looks very stagnant. This couldn't be further from the truth. In actuality, every screen, every menu, everything, is just so full of life, it really brings a smile to your face as everything plays out. The actual map, where all of your units are displayed as small icons, and you move and command your fleet is much nicer than you would think for something with such a small screen. The icons for your units are animated very nicely, portraying their real life counter-parts very nicely, but keeping with the very happy mood. When you move a unit, you can see little dust trails appear, and when you select a flying unit, you can even see its little shadow follow it as it moves. The units all have excellent little idle animations too, bobbing up and down as the do :)

The main thing about the animation here though isn't the game map, it's the actual battle animations. Whenever you engage an enemy you're treated to a beautiful little animation showing each unit and what happened to them. For example, if you attack a group of soldiers with some tanks, you see your tanks roll up, treads smoking, and fire at the troops. Of course the tanks experience classic cartoon backlash, tilting backward as they fire, with smoke launching out of their cannons. Each unit in the game has a similarly cool animation like this. What's even cooler, is that each of the armys in the game has different models for each unit, so whenever you face a new army it's fun to see how all the opposing units look.

Also very lively, the menus in the game all look great. They've all got some nice art scrolling in the background, with great looking animated text and moving objects abound. This, along with the recently released Mario Kart for GBA show just why Nintendo is where they are today. These games really show so much detail and love put into them, even cruising the menus is a treat in games like these.

Sound: Equally as stunning as the graphics, the sound is done extremely well. There are some REALLY catchy tunes in this game. Almost every BGM in this game has that great ''hum along'' quality to it, while retaining a happy, war theme... As incredibly strange as that sounds.

The sound effects are also done very very nicely. All the sounds in the menus are great, but the unit sounds really steal the show here. Each unit has it's own moving and attacking sound. When you move a unit from one place to another, it's complimented with a very nice effect that genuinely sounds like the unit would sound if you heard it drive by (or fly/walk/float by). Each unit's attack animation is also accompanied by some great effect that sound very appropriate. I'm very impressed with how Nintendo can make this tiny little piece of hardware crank out such quality sound. Well then again, we are talking about Nintendo here.

Gameplay: Now this is what you buy games for, and RTS games more so than just about any genre. Really, all I was expecting from this game was good gameplay (the great graphics and sound were just very pleasant surprises), and the game delivers yet again. Now ask any RTS fan what the most important thing in a strategy game is and the answer will almost always be ''balance''. Let's face it, in a strategy game, if units are unbalanced, then the strategy really goes down the crapper, so to speak. So the first thing I looked for when popping in Advance Wars was if it had a good balance between units, and I'm happy to report that it does, very good balance I might add.

I don't want to spoil everything and describe every unit in detail, but I'll give you a small overview of how things work. You can think of it somewhat like a game of rock/paper/scissors, but there's a lot more to it then that. Just about every unit has an advantage and disadvantage against other units. For example, infantry units are best against other infantry and mech infantry, but can't phase a tank. Where as tanks can take out infantry and artillery, but are manhandled by medium tanks. That is the basic (very basic mind you) hierarchy for ground units. There are also separate hierarchies for sea and air units. Many other things also influence each hierarchy, such as a battleship or bomber shooting at a ground unit, or a ground unit taking on an air unit, ect. Another thing to take into account is the type of terrain your units are on. Each different type of terrain offers the unit currently occupying it a certain amount of defense, from one to five stars. For example, if you have an infantry unit on mountain terrain and engage an enemy infantry unit on grass, you will have a large advantage because the mountain provides your infantry +4 defense, where as the grass provides no defense. This is one of the many important strategies you must learn to be successful in Advance Wars. Luckily the game packs an extensive training campaign, which makes everything very easy to pick up and understand.

Now, about the game modes. There is plenty to do in Advance Wars to say the least. First of all, the main attraction -the campaign mode. The campaign packs plenty of missions to play through, with a simple, quirky story attached. During the campaign you will gain coins based on how good you do after each mission, which you can spend in the shop. The shop is where you buy maps to play with in multi-player and War Room games. Next, the War Room. This is where you play skirmishes using maps purchased in the shop. You can also play as COs (enemy generals) you've defeated and unlocked during campaign mode. When nobody's around and you've beaten the campaign, the War Room is where it's at. The next mode is very very cool, the Design Map mode. This mode, as it sounds, lets you build you own custom maps. Doing so is very easy, and it's quite fun making your own maps. Definitely a great addition to an already awesome game. Finally, the link mode. Having played my fair share of multi-player Warlocked on Gameboy Color, I can say for certain Advance Wars is an extremely good game as far as multi-player. Unfortunately none of my friends listen to me as far as gaming goes, so it may be a while before I can actually play it for myself =P Four player linked games really sound extremely fun though, and I'm sure they're just that.

Anyway, as you can probably tell, I'm very happy with the gameplay in Advance Wars, very happy indeed. I must point out something that has annoyed me to no end more than once though. Once you get to the latter missions, this game can become exceedingly frustrating. I mean pull your hair out frustrating. This is coming from a guy who had no trouble beating Final Fantasy Tactics. And that isn't even in Advance Campaign mode (which is a good 10 times -yes, 10 times- harder than the normal campaign. That's about all I can really find wrong with the gameplay though, and you may argue that high difficulty is actually a good thing.

Replay: Well as I said before, the campaign packs plenty of missions, and there's no shortage of difficulty there. The extensive War Room will also pack many hours of fun, and the multi-player will definitely get you in trouble at school many a time. Suffice to say, if you're a strategy fan, get the game now. You'll thank me once you can pull yourself away from it.

Pros: Excellent animation, great balanced gameplay, very catchy tunes, high replay
Cons: Sometimes TOO difficult

.:. Andy787

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